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| 03/09/02 - NnCTF 0.6.0 (works with Unreal 226) |
I must have snapped. There's no other explanation. In a fit of sheer craziness, I ported NnCTF to work under Unreal 226. The release has been dubbed 0.6.0. Changes are as follows:
- Bug fixes include:
- If a network client disconnected, such as via the "disconnect" command, and then immediately reconnected, they would get duplicate entries on teams and players. This caused major issues when displaying the team selection menu and the score board.
- Removed many debugging log() statements.
- New features/tweaks include:
- Ported to Unreal 226 (final) from Unreal 220.
This new version can be found on the download page. New screenshots can also be found on the screenshot page.
Please note, unless I get any requests for additional features and/or fixes, it is unlikely that I will spend any further time on NnCTF. (Pending further bursts of lunacy on my part!) My current/active projects, as well as my resume (please hire me! :-) ), can be found on my homepage at http://www.oflove.com/.
| 03/14/99 - NnCTF 0.5.1 |
NnCTF 0.5.1 has been released. Changes are as follows:
- Bug fixes include:
- The Strength rune would double a player's damage, but not set it back after the rune had been droped. This has been fixed.
- The Resist rune wasn't working at all. This has been fixed. (It works fine now.)
- A flag would occasionally, upon being returned, change it's default "In-Base" location. This has been fixed.
- New features/tweaks include:
- All textures, sounds, and models from NnCTF.u were moved to NnCTFmedia.u. This should shrink the sizes of most updates, as the media parts of NnCTF are not updated as often as the code is.
- Custom Gamespy field information was updated with information on the 'BeenCapturedLimit' setting.
- All ITSHUD code moved into NnCTF.u.
The new version can be found on the download page.
| 03/09/99 - Map Support for deCyberBridge |
CTF support for deCyberBridge has just been completed. NOTE: The originally released version of deCyberBridge did not include a formal title in the actual .unr file, something which is needed to convert maps to CTF play. This had to be added first and has been done. (With permission from the author.) In other words, if you want to play CTF on deCyberBridge, you'll have to download a new version (don't worry, the map itself has gone untouched. Only the proper title information has been added so that it will work under NnCTF.)
The modified version can be found on the Maps page.
| 03/09/99 - Quick readme.txt addition to 0.5.0 |
NnCTF 0.5.0 introduced a set of team skins for SkaarjPlayer classes. Server admins will need to add the SkTrooperSkinsNnCTF package to their UNREAL.INI file else these skins will not be viewable for connected clients. I accidentally left this bit out of the readme.txt file. A fixed version will be out in the next release (which will be later this week, along with more bug fixes.)
| 03/08/99 - NnCTF 0.5.0 |
NnCTF 0.5.0 has been released. Changes are as follows.
- Bug fixes include:
- Runes dropped as a result of death would be considered "invalid" and non-pickupable (until the next death.) Ie, a player could pick up the Haste rune, get fragged, then try and fail to pick up that rune. This has been fixed.
- Players switching to spectator mode by using "setteam spectators" are now properly placed in spectator mode.
- SetTeam now checks to make sure a proper team name is being entered (the command will now simply abort rather than placing the player into a spectator mode.)
- Fixed problem where spectators, upon spawning into a level, would create a spawn noise+effect, even though they weren't actually playing. This should be fixed.
- Fixed a minor bugs where runes would often not rotate properly.
- Fixed a bug where runes would occassionally fall out of the world (ie. they'd disappear off the map.) (Note: Runes will still do this, however a new rune will spawn in place of the accidentally removed one.)
- The Team Selection menu occassionally would display and then fail to work until the Escape key was hit. This has been corrected.
- Automatic team selection (using NnCTFGame's bAutoAssignTeams variable) would only place players on one team. This has been fixed (players are now spread out evenly.)
- New features/tweaks include:
- Very Simple bot support added. Bots currently exist but are not CTF aware. In other words, they do not understand the whole capture+defend concept. Because of this, bots could potentially pick up flags but not be able to capture them (or return them properly, provided that auto-flag-return was turned off (by default, it isn't.)) As such, bots, by default, cannot carry flags (for the time being.) This prevents players from having bot team-mates that roam around with a carried flag. (Note, this is changeable through a variable in NnCTFGame. Also, bots can return flags if automatic flag returning is on (which is, by default, true.)
- Made the frag count "skull" icon team-specific (as it is in an Unreal team game.)
- Removed unnecessary HUD items for clients in spectator mode. (Ammo, health, personal frag count, and weapon overlays.)
- Added support for some rune sounds (the Haste sound works, however the Strength and Resist sounds are still causing problems. I'm looking into this.)
- SkarrjPlayer support added, complete with team skins.
You can snag the new version off the download page.
Also, I have updated the source-code only release with the 0.5.0 code. That can also be retrieved off the download page.
| 03/06/99 - NnCTF 0.4.4 |
NnCTF 0.4.4 has been released. Changes are as follows.
- Bug fixes include:
- Captured, stolen, and returning sounds should now be played to each player, instead of only being played in one particular location of the world. (For example, if one player steals a flag, another player on the opposite side of the world likely would not hear it. This should now be fixed.)
- The Targeting Computer should now work properly.
- New features/tweaks include:
- Optional UWar-style "capture bases". These are turned on by default, but can be disabled either through NnCTF's configuration menus or by setting NnCTFGame's bInvisibleBases to true.
You can snag the new version off the download page.
Also, I have updated the source-code only release with the 0.4.4 code. That can also be retrieved off the download page.
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