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MANDATORIAL In this page i want to set some mandatorial stuff for anyone working on the URP project, just to make sure everything goes as smotth as posible.
TEXTURE DEMANDS The demands on textures in general. Its the goal of the project to re-create all textures in high resolution offering much more detail than the original Unreal textures, basically there should only be much and much more microdetail in the high resolution versions, nothing else. The project has NOT as goal to alter the original gameplay or Unreal's atmosphere.
Therefore: The S3TC texture should reflect the original texture and atmosphere as close as possible, as far as design, coloration, decayness, and brightness (or should i say darkness)
For skins, (as in player skins) there is an extra demand on above: Since the playerskins are part of the gameplay, there is an higher demand that theres no improofment what so ever as far as visibility compared to normal texture users. This is to prevent that S3TC players will have an edge compared to normal users! This also aplies vice versa, S3TC players should see all other players just as well as normal players as far as visibility, just with higher and cooler detail :D
FILEFORMATS Fileformat work originals: PSD
Fileformat S3TC originals: DDS
DPI SETTINGS File settings: DPI value should always be the same as the longest side. Some examples:
OVERVIEW RULES
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