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TEXTURE SIZES
Epic S3TC textures in the excisting S3TC packages are almost without exception 1024 pixels x 1024 pixels (a few are smaller and a few are bigger). It is therefore pointless to go change the size of the texture, so if you are gonna use those as a base for the missing textures, than keep them at the original size. A few remarks though,
make the proper corrections if you are gonna use it as a base for other
missing textures. Some examples:
For the filesize it will have no difference at all, but especcially when you start to add them to the packages and you need to scale them to another size, than this will be very easy to do, by simply changing the DPI value, And on occasion Photoshop will block a change in size for some reason, keeping your DPI values as mentioned above will for sure prevent that ! Another good reason could be, sometimes we have to work as a team, if the textures are similar in setup than this will make joined effords alot more easelly. - Bad tiling
If you go create your textures, always start big, if needed you can always scale your work down afterwards. A minumum size for creating textures(and not just S3TC textures) is 2048 pixels x 2048 pixels by 2048 DPI. An even better size would be 4096 pixels x 4096 pixels by 4096 DPI. If your texture is not square than always make the longest side at least 2048 or 4096. Some examples:
Starting with 4096 pixels does give you a better headstart, because it enables you to add incredible small details, but the filesize will skyrocket too unfortunatelly. For the S3TC project i use 2048 myself. But if i would make textures for a new map than i would choose 4096 myself. Its up to you what to choose, as long as you don't go lower than 2048, but if you got the harddrivespace............
After you are finished with a texture it needs to be added to a package, this however is still in the testingfase. I do know what the minimum limit is but not the maximum, furter tests will show how far it can go. Below are some lists that show what curently is possible:
This list below aplies to square textures and is based on size:
This list below aplies to rectangle textures and is based on size:
Hugh note: The actual S3TC size highly depends on how much a texture is likely to be seen in the game, the grass and rock textures i made are ALL added in the size 2048 x 2048. Simply because they do not apear that often in different variations at the same time. This aplies more to the grass than the rock textures i have to admit, but so far i have had no complains.......... The same goes for Masked elevator textures, they are there often, but rarerely you can see multiple elevators like that from one spot, the two elevators in DmDeck16 may very well pose a record amount of Masked elevator textures that are close to eachother.
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