What to do, and not to do
If you make maps with the standard Unreal textures that came with the game than there will be no change at all, you can make your maps as you always were used too.
If you make your own textures for a map than there is also no change,..........Unless you want your textures also be supported by S3TC textures :) The dicision is yours, if you also want them in S3TC quality than read ahead.
If you want S3TC support for your maps than you need to create 2 utx packages, one for the normally used unreal textures and one for the S3TC textures. An important note is, the two utx files need to have the exact name and contents. An example: If this is how your normal utx file looks like.
Than the S3TC version must look like this:
In other words, it must contain exacly the same filenames in exactly the same catagories ! What you cannot do is adding the texturefiles in Mylevel, and thereby embed them into the unr file. You can, but than you will not be able to also make the S3TC version !
How to create the two packages. First the general part - Start with creating the new texture in a minimum size
of 2048 pixels by 2048 pixels. You can add as much detail or shadows as
you want.
Creating the normal textures - Scale down the texture to a size you want to use in Unreal,
in this example use 256 pixels x 256 pixels.
Creating the S3TC textures - Scale the size down to 1024 pixels x 1024 pixels. - Done
If you now go add the textures to your map, you need to load the normal package into the editor.
Creating your Zipfiles
When done with your map you need to create a Zipfile for it, to make sure people do not install the wrong utx file you have to create an extra folder that contains the extra file. ------------------------------------------------------ A good example would be something like this: Lets just say the mapname is UnrealCity with the follow
files: ------------------------------------------------------ What you need to do is this: Create a mapfolder called: UnrealCity and place the follow
files in that folder: Than create a second mapfolder within the UnrealCity folder
and name that S3TC_Textures, in that folder place the remaing files that
relate to the S3TC textures: ------------------------------------------------------ Here is a picture how this should look like. Click Here
for an example what the Warning_Read_Me.txt should contain.
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